Are Old School RuneScape and WoW Classic just for nostalgic gamers? – Focus on entertainment

For those not in the worlds of WoW and RuneScape, it may have seemed like an odd turn of events when the two games re-released what can be explained as older versions of themselves as independent games. However, the numbers clearly show why this was a good move.

‘Old School Rune Scape’ (OSRS) is said to contain around 70% or all of RuneScape players, leaving the new ‘RuneScape 3’ (RS3) attracting only 30% of the franchise’s player base. And while ‘WoW Classic’ doesn’t beat the Retail version, it does come close to a 50-50 split when it comes to active and daily players.

Without these numbers, it’s easy to blame the existence of these games on pure nostalgia. But with them it is clear that there is a lot more to bringing players to these titles. So let’s take a look at why new and old gamers are enjoying these old-fashioned versions of two of the most legendary MMOs.

Although “OSRS” may originally have been a version of the game as it was in 2007, it did not stay that way. On the contrary, ‘OSRS’ is an always updated game that retains everything from the old 2007 era, while building it with new updates, content, and events from year to year. Additionally, this content is unique to ‘OSRS’, not appearing in ‘RS3’.

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This means that gamers aren’t just jumping into an old game, but into a living MMO that continues to offer new experiences to its players.

The same goes for ‘WoW Classic’ which, since its release in 2019, has also received numerous content updates since its launch. Blizzard has even made it clear that it is not opposed to adding expansions to the classic version of the game, which means we could see a similar event to RuneScape if the game maintains its player base. .

With both games originating in the early 2000s and releasing waves upon waves of content over the years, it’s fair to say that in the mid-2010s these games were very different on their own. Whether it’s because of feature bloat, increased power, or balancing issues, it depends a lot on players on a case-by-case basis, but the fact that these games have grown so large is part of the problem. reason why fans wanted to go back to a more stripped back, refined experience.

While that, of course, can be spurred on by a whole lot of nostalgia, it’s a pretty easy concept to understand for any player who has returned to a title after many years.

Marking older titles as just another version of the same game also misses the point a bit. The most notable change for many is the difficulty. For RuneScape, this came with the general recognition that RuneScape 3 was, on the whole, much easier than previous versions of the game. While in WoW the retail version of the game also looks easier, but this time mainly in because of the improvements in the quality of life which reduce a lot of time.

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Either way, it’s clear that players who arrive and stay in these older versions of the games may just be looking for a different gaming experience while still being in the same overall world. And, at the end of the day, Blizzard and Jagex are more than happy to give gamers the choice of how they want to experience their MMOs.

That said, for players entering either title, you might want to consider moving forward with a serve like Here you can buy currency, elements, accounts Where booster to go ahead and start your experience, whether you are visiting Azeroth or Gielinor for the first time, or returning as a veteran.

So while both of these reboot versions of the games have their origins in gamers wanting a return to an old school / vanilla version, it’s clear that it’s not just the nostalgia that keeps gamers there. . And, if anything, it’s a lesson for all of us that the last maybe not always the best.

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