Beneath the Great Kourend is the vast dungeon known as the Catacombs of Kourend. When
explore the courtyard of Kourend Castle, seek the main entrance by investigating the statue
of King Rada I. During the War of the Gods, Skotizo stole an artifact from the Karamjan temple and
used it to build the Kourend Catacombs.
Although it is difficult for ordinary mortals to access the Catacombs, players can do so
no problem. This is because the Catacombs are charmed by great magic that
prevent the monsters from leaving. It has been speculated that the catacombs lie under
the kingdom and in another dimension.
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There are a total of five entrances to the Catacombs, three of which are located on the
surface of the Grand Kourend, and the other two which lead to the dungeon of Forthos
and the lair of the giants. The player can only access these entrances from the catacombs
by climbing the corresponding vines. To the right of the dungeon entrance, players can find
vines rising to the surface.
Most players will resort to alternate methods of entry as they are known to
Be faster. Architectural Alliance mini-quest must be completed in order to use Xeric’s
the talisman’s ‘Xeric’s Heart’ function, which teleports the player outside the statue of King Rada I.
Alternatively, the Kourend Castle Teleport spell can be used, but it requires the book
Arceuus Library Transport Incantations. The player can also use a portal
located in the portal room or portal link of a player-owned house that has been settled
at Kourend Castle.
What will players face in the Catacombs?
Players may encounter more powerful monsters than their average versions found
elsewhere in Gielinor. This is the case because these monsters are part of the slayer’s tasks. He is
recommended to use prayer and other strong healing alternatives to resist damage
of those high level monsters found in the Catacombs. However, the dwarf multicannon cannot
be placed anywhere in the Catacombs.
Interestingly, burying bones in the catacombs restores a small number of prayer points, because
as well as using the Bonecrusher to crush them:
Bones = 1 prayer point.
Big bones = 2 prayer points.
· Dragon bone = 4 prayer points.
Players can also use their agility to take advantage of the various shortcuts in the
· South Rift between Cyclops and Ankous – 17 Agility.
· Stepping stones between the Steel Dragon area and Brutal Red Dragon; players can be
damaged by dragons using the hotkey – 28 Agility.
Northern Rift between Warped Jellies and Greater Nechryael – 34 Agility.
To teleport to different sections of catacombs, players must use the Black Altar on the main level
hall. An Ancient Fragment obtainable from monsters in the Catacombs must be
used to initiate teleportation.
The northeast part of the Catacombs, Demon’s Run, is home to many demonic monsters and can
be exited through the northeast corner leading west of the Dense Essence Mine. To
regain access to Demon’s Run, players must pay Trossa, the Guardian, 80,000 gold to
activate the cis Fairy Ring which will allow players to teleport to it. To use the fairy ring,
players must complete the Fairytale II – Cure a Queen quest.
The dragon’s lair
In Dragon’s Den, players can encounter dragon creatures like the Brutal Blue, the Red, and the
Black dragons. To exit this northwest section, players must head northwest
corner, which leads to The Deeper Lode pub in Lovakengj. To return to the Dragon
Den, players can use Xeric’s Talisman’s Xeric’s Inferno Teleport or Kharedst’s Memories
Jewels of Jubilation which requires the quest The Forskan Tower.
Southwest of the Catacombs is Reeking Cove. The living dead lurk there
as well as Deviant Specters and Twisted Banshees. Beware of deviant specters as they
can lower your stats unless you’re wearing a Nose Clip or Killer Helmet. The hole leading to
northwest of Shayzien Bank is the only exit from Reeking Cove. To achieve this, players have
to reach the southern area of the cove. Similar to the two previous areas, to return to the
Reeking Cove, players must use the djr Fairy Ring.
The aquatic section of the Catacombs, The Shallows, is located southeast of the dungeon.
Along with undead monsters, many Deformed Slimes and a King Sand Crab can also be encountered.
To get out of The Shallows, go to the southeast part of the Catacombs and use it to get to the
West exit of the Forthos Dungeon. To return to The Shallows, either use the Watson teleport
and run to the ruins of Forthos, meet at the Hosidius station of the Lovakengj wagon
Network or use the Lumberjack Guild teleport from a skill necklace.
Skotizo boss fight
Skotizo is a demonic boss located below the Catacombs of Kourend. He was general of
Zamorak during the Divine Protections, but after betraying him, he fled to the Greater Kurend, creating
the Catacombs of Kourend that we know today. To start the boss fight, players must kill
monsters in the Catacombs to obtain the Dark Totem, which is used on the Altar in the
center of the Catacombs to summon Skotizo.