Old School RuneScape team shares details of Deadman Reborn Finals network issues
Following network interruptions during this weekend’s Deadman Reborn finale, the Old School RuneScape team have shared details of what they have learned so far.
The Deadborn Reborn finale took place on Friday, September 17, when the team announced that they had been the target of direct attacks on the network. This then led to a pretty extreme lag during the world of Deadman Finals.
However, since Friday, the Old School RuneScape The team looked into the issue and now speculates that the lag may have been the result of larger outages in the UK at the time. Therefore, they conclude in their community post that the lag was simply a coincidence, albeit untimely.
While this mismatch was a serious issue, the team encountered other issues that were largely resolved during that day. But due to these issues, players still couldn’t make it to the Deadman Reborn finale.
The Old School RuneScape the team notes that the investigations are underway while they are considering potential future actions,
âWe are determined to do what is right for the players affected, but as mentioned above the investigations are still ongoing, so we are not ready to announce the actions we will take. While we will always honor the outcome of Friday’s event, we are actively exploring the possibility of a revival, just as we did with the spring finals in 2019. â
You can consult the full retrospective post here. Recently, the developers of RuneLive and Jagex reached an agreement regarding their plugin. You can read our report here.